Date: december 19, 2006
Size: 2685.3 KB.
Category: Hero Defense
Hi guys, this is AI version unofficial by RGB…
Changelog: 6.38b AIplus v1
This is a private AI that I developed a long time ago. Release it to the public so i updated it to 6.38b and here it is. It basically contains all the features that we want on an AI map back when 6.27b was the latest DotA version…
-Uses many items like Eul’s Scepter, Guinsoo’s Scythe, Lothar’s Edge, Dagon, Necronomicon, Flasks, Portals etc.
-Over 40 unique item builds (“unique” does not mean “entirely different” here, and most builds differ by 1-2 items only), plus most of these builds are very suitable to the hero. The AI has a different build in Death Match mode, a universal build
-Has a mechanism that prevents them from getting stuck, charge alone, walk through invulnerable towers etc.
-Most skills are used properly, even uses some combos like Blink-Stomps, Decrepify-Dagon etc.
-Evades Meat Hook, Elune’s Arrows, Fissure and tries to stay away from Midnight Pulse, Macropyre, March of the Machines, Black Hole, Illuminate etc.
-Reacts near-okay to many skills like omnislash, channeling spells, rupture, curse of the silent, sprout and many more (not to Battle Hunger, Mana Leak)
-Sometimes attack neutral creep camps, which means Chen uses Holy Persuasion
-Ganks heroes who are alone
-Can backstab (using Vendetta, Windwalk or Lothars)
-Fiends grip works here
-Butcher uses Rot effectively
-Kotl uses Illuminate when it is safe to do so, if kotl is attacked while channeling, it will cancel illuminate and run away. However, it still is a free target of Meat Hook, Midnight Pulse and the like.
-Buys itself when in need or just when they’re filthy rich
-A very simple but nice defending routine
-Chooses heroes after each human player have chosen their heroes, or after 70 seconds (at Mirror and Reverse modes, they choose heroes after 45 seconds)
-AI here is a cheater:
–Handicap is at 130-Easy/160-Normal/200-Insane
–They have bonus gold at the start 100-Easy/300-Normal/500-Insane and recieves more gold per 8 seconds
–They buy flasks only for a cheaper price, and buys all for a discount in DeathMatch modes
-Not mentioned in the AI Commands: “-allyrand”/”-foerand” lets AI pick a random hero
-“-ds”/”-denysignal” – shows some “Deny!” sign when a creep is denied (i added this long ago in my private versions before csboard was in dota, so its not very useful now)
-“-allmid” – left/right towers are invulnerable, so you have no choice but to attack in the middle
-you cant use “-swaphero” with an AI hero
-not really a bug, but there is no ai unstuck tech in here, if they get stuck in trees, well they can only get out by using skills
-AI likes to “overkill”, like waste ulti on dying enemies
-This rarely happens, but the AI can get temporarily stuck when attacked by a tower
-Another rare bug, sometimes they just run away when the opponent is dying
-AI correctly uses all skills except:
Watcher, Eyes in the Forest, Berserker Rage, Sand Storm, Unstable Concoction – unused
Meat Hook, Elune’s Arrow – used only when it is possible, does not do anything to effectively use these skills
Charge of Darkness – only charges enemies nearby (about 2 screens away)
Backstab – its just there
Blink Strike – sometimes AI refuses to attack the target, they just blink to the target