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File: DotA Allstars 6.63
Author: Icefrog
Date: September 17, 2009
Size: 5518 KB.
Filename:DotA Allstars v6.63.w3x
Category: Hero Defense

Choose from 95 unique heroes in an epic battle to defend the Anciesnts…

Modes: -ap, -ar, -lm, -rd, -xl, -sd, -dm, -mm, -tr, -vr, -rv, -mr, -du, -sp, -sh, -aa, -ai, -as, -id, -em, -sc, -np, -om, -nt, -nm, -nb, -ns. -nr, -ts, -pm, -oi, -mi, mo, -ro, -er, -mo, -ro, -er


dota 6.63

Download DotA Allstars 6.63 (English)

Download [Link 1]

DotA Allstars 6.63 Changelog:

HEROES

[spoiler]
Anti-Mage
– Mana Void AoE increased from 275 to 325
– Strength changed from 16 +1.5 to 20 +1.2

Axe
– Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output

Bane Elemental
– Fiend’s Grip manacost increased from 100/175/250 to 200/300/400

Batrider
– Reduced base damage from 64-70 to 48-52
– Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
– Sticky Napalm manacost increased from 15 to 20

Blood Seeker
– Base armor reduced by 2 points

Bone Fletcher
– Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds

Bounty Hunter
– Imported a custom model for him that has his selection box fixed

Bristleback
– Warpath’s attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)

Broodmother
– Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
– Insatiable Hunger duration increased from 12 to 14 seconds

Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide

Chaos Knight
– Phantasm cooldown decreased from 180 to 180/160/140

Clockwerk
– Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
– Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70

Dark Seer
– Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
– Wall of Replica no longer replicates allies
– Wall of Replica now deals 125 damage each time it affects an enemy hero
– Wall of Replica illusions damage improved from 35% to 60%

Drow Ranger
– Attack range increased from 600 to 625

Earthshaker
– Echo Slam now deals half bonus damage from corpses instead of full

Enchantress
– Strength growth decreased from 2.0 to 1.0

Furion
– Teleportation cooldown from 60/50/40/30 to 50/40/30/20
– Wrath of Nature now has a global cast range

Huskar
– Berserker’s Blood stacking cap of attack speed and damage removed

Juggernaut
– Healing Ward cooldown reduced from 75 to 60

Keeper of the Light
– Illuminate max range is now constant at all levels

Lanaya
– Strength growth increased from 1.7 to 2.1

Lich
– Movement speed increased by 10

Lina Inverse
– Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)

Lone Druid
– Spirit Bear’s entangle no longer prevents the target from attacking
– Spirit Bear’s entangle damage increased from 40/sec to 60/sec

Lord of Avernus
– Death Coil cast range reduced from 600 to 300

Luna
– Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6

Magnataur
– Empower cooldown reduced from 12 to 7 seconds
– Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4

Morphling
– Morph’s passive Agility and Strength bonus removed

Naga Siren
– Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
– Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
– Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%

Nerubian Assassin
– Mana Burn reworked

Old Mana Burn:
Burns: 70/120/185/260
Manacost: 65/85/100/115
Cooldown: 7
Cast Range: 500/575/650/725

New Mana Burn:
Burns: Mana equal to 4x Int
Manacost: 90/110/130/150
Cooldown: 35/25/15/5
Cast Range: 600

Examples:
Sven Level 2: 15 Int [Burns 60 mana]
Lina Level 2: 27 Int [Burns 108 mana]
Sven Level 7: 21 Int [Burns 84 mana]
Lina Level 7: 43 Int [Burns 173 mana]
Heroes levels without int bonuses

Nerubian Weaver
– Base damage increased by 5 points
– Geminate attack now works against towers
– Increased attack range buffer to prevent misfires on Geminate Attack

Nightstalker
– Void now slows for 2 seconds during daytime

Pandarean Brewmaster
– Fire Panda now has maximum movement speed

Phantom Assassin
– Stifling Dagger cooldown reduced from 10 to 8 seconds

Phantom Lancer
– Juxtapose image lifetime increased from 15 to 20 seconds

Priestess of the Moon
– Starfall random chance to hit in 600-900 range removed

Puck
– Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed

Pugna
– Nether Ward’s Mana Flare cooldown removed (was 0.75)

Queen of Pain
– Shadow Strike cooldown decreased to 20/17/14/11
– Scream of Pain cooldown decreased from 10 to 7 seconds

Razor
– Base strength increased from 17 to 21

Rexxar
– Greater Hawk’s invisbility increased from 4 to 6 seconds duration

Rhasta
– Mass Serpent Wards cooldown increased from 100/80/60 to 110

Rooftrellen
– Attack range changed from 100 to 128

Sand King
– Sand Storm cooldown from 40/35/30/25 to 40/30/20/10

Silencer
– Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
– Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
– Curse of the Silent cooldown reduced from 20 to 14
– Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135

Sniper
– Shrapnel cast range increased by 300

Sven
– Base agility increased from 16 to 21

Tauren Chieftain
– Ancestral Spirit cast range decreased from 1500 to 1000
– Earth Splitter AoE decreased
– Earth Splitter cooldown increased from 90/75/60 to a constant 100

Tiny
– Toss cooldown decreased from 15 to 10 seconds
– Craggy Exterior armor decreased by 1

Troll Warlord
– Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140

Undying
– Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
– Tombstone armor reduced from 10 to 4

Ursa Warrior
– Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25

Viper
– Movement speed decreased by 10

Witch Doctor
– Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
– Paralyzing Casks manacost rescaled from 140 to 110/120/130/140

Zeus
– Agility decreased from 15 + 1.7 to 11 + 1.2
[/spoiler]

ITEMS

[spoiler]

Blood Stone
– Charge bonus and acquisition reworked

Old Bloodstone:
-450 HP
-400 MP
-6 HP Regeneration
-150% Mana Regeneration

— Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
— 1.5 HP and MP per charge
— On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
— Loses 1 charge per death
— Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
— Respawn time is reduced by 10% (20% if Bloodstone has charges)

New Bloodstone:
-450 HP
-400 MP
-6 HP Regeneration
-150% Mana Regeneration

— Gains 1 charge per nearby (1000) enemy hero death
— 1 MP/sec per charge
— Loses half charges per death (rounded down)
— On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
— Gold lost on death is reduced by 25 per charge
— Respawn time is reduced by 3 seconds per charge

Boots of Travel
– Movement speed increased from 90 to 95

Dagon
– Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100

Eul’s Scepter
– Movement bonus increased from 20 to 25
– Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).

Energy Booster
– Now available for purchase in the side shops

Force Staff
– Manacost decreased from 100 to 25
– Cooldown decreased from 30 to 25

Heart of Tarrasque
– Regenerates only while you are out of combat (haven’t taken damage from player units for 10 seconds)
– Regeneration increased from 1% to 2%

Kelen’s Dagger
– Cooldown decreased from 18 to 14

Khadgar’s Pipe of Insight
– Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
– Can no longer affect the same unit more than once every 50 seconds

Old Khadagar’s Pipe:
Requires:
-Hood of Defiance (2050)
-Nathrezim Bucker (803)
-Recipe (800)
-Total: 3653

Gives:
-8 HP Regeneration
-5 armor
-30% magic resistance
-Barrier (active)

New Khadagar’s Pipe:
Requires:
-Hood of Defiance (2050)
-Headress of Rejuvenation (603)
-Recipe (1000)
Total: 3653

Gives:
-10 HP/sec regeneration
-30% magic resistance
-Barrier (active) Can no longer affect the same unit more than once every 50 seconds

Mask of Madness
– Increased attack speed from 75 to 100
– Increased move speed from 15% to 20%
– Increased damage taken from 20% to 30%,
– Amplified damage happens as you take the damage once again

Magic Wand
– Recipe cost increased from 125 to 150

Mjollnir
– Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted

Old Mjollnir:
Requires:
-Eaglehorn (3300)
-Maelstrom (3000)
-Total: 6300

Gives:
-35 Agility
-35 Damage
-Static Charge (Active)
-Chain Lightning (Passive)

New Mjollnir:
Requires:
-Hyperstone (2100)
-Maelstrom (3000)
-Recipe (400)
-Total: 5500

Gives:
-70 AS
-24 Damage
-Static Charge (Active)
-Chain Lightning (Passive)

Orchid Malevolence
– Reduced manacost from 200 to 100

Phase Boots
– Recipe and bonuses reworked

Old Phase Boots:
Requires:
-Boots of Speed (500)
-Chain Mail (550)
-Blades of Attack (500)
-Total: 1550

Gives:
-70 movement speed
-16 damage
-5 armor
-Phase (Active)

New Phase Boots:
Requires:
-Boots of Speed (500)
-Blades of Attack (500)
-Gloves of Haste (500)
-Total: 1500

Gives:
-60 movement speed
-12 damage
-30 attack speed
-Phase (Active)

Power Treads
– Recipe and bonuses reworked
[/spoiler]

Gameplay & Cosmetics

[spoiler]
* New Loadscreen by Kunkka
* Implemented HCL protocol for game hosting bots to control game modes
* Spanish and German (re-released) languages now available
* A message is now displayed when a hero buys back
* Added -int command to see how much Intelligence you have stolen with Silencer
* Clarity Potion now uses a unit targeting system
* Cooldown added to disassemble to prevent some abuses
* Day and Night cycle is synchronized across all game modes now
* Glyph cooldown is now reset on initial creep spawn
* Lag when picking Huskar decreased
* Weaver’s attack range buffer increased to prevent misfires on Geminate Attack
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds
* Improved Aghanim’s Scepter tooltip
* Changed granite golem’s color (12095)
* Corrected various typos and misc inconsistencies
* Corrected PotM leap tooltip
* Corrected Circle selection height on Bat Rider
* Removed the visual effect zombies received when targeting low hp targets
* Removed Plague visual effect on non-hero units to help reduce visual clutter
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
* Added a lot more fun names (5464)
* Added a visual effect to reveal the aoe for Dark Rift (21115)
* Added visual indicator when you gain a strength point with Flesh Heap (18010)
* Added a new visual effect for Land Mine explosions (9043)
* Added a new visual effect for Mystic Snake (PGRUnexpected)
* Added a sound effect to Mystic Snake
* Added a new icon for Mystic Snake (9868)
* Added a new icon for Natural Order (5462)
* Added a new aura for Natural Order (5467)
* Added Natural Order aura on TC’s spirit
* Added a new icon for Power Shot
* Added a new icon for Repel (8875)
* Added a new animation for Storm Bolt (13541)
* Added a new icon for Split Shot (9868)
* Added a new icon for Stone Gaze (9868)
* Added a new icon for Tidebringer
[/spoiler]

Bugs

[spoiler]
* Fixed more bugs with sticky napalm
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
* Fixed Vladmir’s damage aura having smaller AoE than the lifesteal aura
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change
* Fixed Cranium Basher shop hotkey conflicting with Manta Style
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached.
[/spoiler]