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DotA Allstars 6.38b AI 1.94 by Cloud_str

File: DotA Allstars 6.38b AI 1.94 For Warcraft
Author: Cloud_str
Date: February 15th, 2007
Size: 2585.3 KB.
Category: Hero Defense

Hi guys ;D, this is the newest version DotA AI by Cloud_str… gooo!


DotA Allstars 6.38b AI 1.93b by Cloud_str

File: DotA Allstars 6.38b AI 1.93b For Warcraft
Author: Cloud_str
Date: december 10, 2006
Size: 2585.3 KB.
Category: Hero Defense

Hi guys ;D, this is the newest AI version by Cloud_str… download now! =D

Changelog: 1.93 to 1.93b

– Few enchancements as always.

– New system to prevent bugs on “spreading” spells, e.g. Upheaval, Strygwyr’s Thirst, etc, along with the “killed himself” bug. I’ve been tested this, but found no further bug. Please report if you find one.
– New system on StealhAssassin and hiding Broodmother’s movement.
– New command for team-leaders: “-cauto”. This will turn on/off the team’s auto-changelane/ambush functions. Default is off.

– AI messaging is changed a bit. Faraway AI will now send grayed message.
– Using SuperAI as the only gamemode still gives players extra 175 gold.
– Gold in EM is now given in the exact same period as IceFrog’s.
– Words of “gangbang” are replaced by “ambush”. Read dictionary to know the reason smile.gif.
– AI’s “Negative” when changing lane and ambushing is now more detailed (reasons are added).

– KotL is disabled for AI to use.
– Changed AI exp. bonus percentage from 100/135/170 to 135/150/170 (easy/normal/insane)

– Fixed bug on -swaphero with AI.
– -swaphero by human’s -random is now possible to a -random AI.
– Fixed bug on -sp: human’s 6-slot Circle, pickable Disassembler, randomly spawned items in circle, ruined AI itembuild, etc.
– Fixed bug on -cd in -sp gamemode.
– -du is now fully applicable.
– Fixed bug on -mp for Scourge. Yeah, sorry. I rarely play on Scourge
– Fixed bug on auto-detonating human’s Remote Mines.

Problems:
– “killed himself” issues (?).
– Aegis in DM, improper Vendetta and Fiend’s Grip.

– AI has increased (?) life and mana regen, and.. does that movespeed bug still exist? Nah, I didn’t do anything which lead this to happen, nor I have seen them. All seem normal to me. It might be somehow related to the AI difficulties. Adding codes to counter the problem? I’m afraid that this step may only lead to other bugs. So, try to bear with them. Consider it the balance for brain which they don’t have

– Refresher with Perseverence icon. Again, I didn’t do anything. And theoritically it is impossible, having Perseverence icon with full Refresher’s ability and description. Maybe it is WC3 engine glitch.

– The defending system (-cdef) sometimes fails. Until I fix this, if this happens, type -cai then -cdef.


DotA Allstars 6.38b AI 1.93 by Cloud_str

File: DotA Allstars 6.38b AI 1.93 For Warcraft
Author: Cloud_str
Date: november 10, 2006
Size: 2530.3 KB.
Category: Hero Defense

Hi guys ;D, this is the newest AI version by Cloud_str

Changelog: 1.92 to 1.93
– Few enchancements, e.g. new item-set for some Str-based heroes.
– Fixed -sh bug (caused AI to have 2 heroes if the server picked hero later from the 45th second).
– Changed -aiunstuck AI-order-reset timer to 45 seconds (was 60).
– Changed AI exp. bonus percentage from 135/180/200 to 100/135/170 (easy/normal/insane).
– Fixed crash bug on command (-crw -catt) mistyping.
– Fixed AI stucking bug after gangbanging or changing lane.
– Fixed error when using AI-only gamemodes (e.g. “-sa” only or “-sapm”). Before, it will show “Invalid Game Mode!” message.
– Fixed the “Vorpal Blade” (Lane Indicator) bug on ranged creeps.

– -ms and -cs is modified once again, but with different way of usage. Type “-cs/-ms ” to see his movespeed/creep kills (works on AI only).

– Added AI commands dialog box.
– Swapping hero with AI is now possible at certain percentage:
– AI now have percentage of using -random (in SA only). What’s the difference, you ask? Nothing, it’s just that they has extra gold. Besides, this makes them looks more human-like :).

– Added -mp or -manualpick.
Known problems:
– AI’s Aegis in DM. But, currently I don’t have any mood to fix this :).
– Vendetta and Fiend’s Grip didn’t work properly.
– Pudge’s Rot sometimes causes bug (he’ll kill himself). But just sometimes.
– When playing as Scourge, sometimes the allied AI don’t defend base properly. Try experimenting with -cai and -cdef, it’ll work.


DotA Allstars 6.36b AI 1.92 by Cloud_str

File: DotA Allstars 6.36b AI 1.92 For Warcraft
Author: Cloud_str
Date: September 23, 2006
Size: 2560.3 KB.
Category: Hero Defense

Hi guys ;D, this is the newest AI version by Cloud_str

Changelog: 1.90b to 1.92

– “-cs” and “-ms” is not modified anymore (they are the same as IceFrog’s). This is because I suspect the modification is the source of stucking bug.
– Minor enchancements.
– Modify AI naming routines, now compatible with MM and DM.
– “-aiunstuck” is modified. It was working on human player in previous AI (and was intended to overcome the stucking bug, but wasn’t working). Now it is used to unstuck AI (can only be used by server – usually blue player). As the normal unstuck, type “-aiunstuck” and wait for 60 seconds to reset all AI commands (including enemies’). The AI can move freely during the ordeal. If an AI didn’t move from its spot until the next 15 seconds (is stucked), that AI will be sent to base.
– Add “-catt”, “-cai”, and “-crw”. “-cdef” is re-modified.


DotA Allstars 6.32b AI 1.90

File: DotA Allstars 6.32b AI 1.90 AI Official For Warcraft
Author: cloud_str
Date: August 18, 2006
Size: 2480.3 KB KB.
Category: Hero Defense

Hi, This is an Official version of the DotA Allstars AI, DotA Allstars 6.32b AI 1.90 AI :