DotA Allstars 6.52c
May 20th, 2008 by EviL in DotA Allstars, Maps
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File: DotA Allstars 6.52c Author: Icefrog Date: May 20, 2008 Size: 3194 KB. Category: Hero Defense |
Choose from 90 unique heroes in an epic battle to defend the Anciesnts…
Modes: -ap, -ar, -lm, -rd, -xl, -sd, -dm, -mm, -tr, -vr, -rv, -mr, -du, -sp, -sh, -aa, -ai, -as, -id, -em, -sc, -np, -om, -nt, -nm, -nb, -ns. -nr, -ts, -pm, -oi
Changelog DotA Allstars v6.52c
6.52c Changelog
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* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned’s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer’s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance’s cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl’s duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter’s Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm
Download DotA Allstars 6.52c
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Download [Link 4]
Good Luck!

(71 votes, average: 4.31 out of 5)







6.52 ai 2.00? need badly
May 27th, 2008 at 8:37 amIts good and new,but now I’m waiting for 6.52 AIplus V1.52
May 28th, 2008 at 12:15 amaiplus scks….i dunno wut did dose rgb ppl do….ally hero ees always lousier den enemy hero..take bone fletcher 4 example..as an enemy he kills like hell but when hes ma ally he didnt even make a move and juz let himself get killed….wuts even mo shit bout da ai ees dat when dare dagon 600 dmg hit me wit 489 hp i died instantly but den ma dagon 800 dmg hit dem wit 412 hp left dey didnt die!!! AND DA MOST SHITASS bout da ai wuz ma ally ai would leave me dead when i wuz attacked!!!! dats da reason y i h8 rgb map
May 28th, 2008 at 8:31 amit’s good
May 28th, 2008 at 9:51 amnankun is wrong AI plus is perfect for those who want a challenge.. play against an insane with out normal exp Ai then u’ll se what I mean.. they rape your ass like shit!
June 10th, 2008 at 4:52 ami agree with nankun, fix that ai dagon difference… other shit happens like that 2, like with sniper and assassinate…
June 14th, 2008 at 12:53 pmlol nankun! that’s always how AI works even on 6.51. they let themselves die and won’t help you if you needed them most.
June 19th, 2008 at 3:51 ami just want an AIplus version
hmmmm……
they are going to do one AI version for 6.52????
June 27th, 2008 at 12:40 pmhmm…Nankun is right bout 1 thing….da enemy ai sometimes survives when dey should be 100% dead……still -pe if cannot handle a random ai
June 29th, 2008 at 11:22 pmis good cos can buck
July 11th, 2008 at 11:14 am