DotA Allstars 6.51 Aiplus 1.52
February 27th, 2008 by StrOnG in DotA Allstars, Maps AI
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File: DotA Allstars 6.51 Ai + v1.52 Author: RGB (Revision 3 by BuffMePlz) Date: February 27th, 2008 / (update revision 03 - 06/06/08) Size: 2585.0 KB. Category: Hero Defense |
This map is a modification (by BuffMePlz) of the map AIplus v1.52 of RGB…
Description:
Choose from 90 unique heroes in an epic battle to defend the Anciesnts…
AI by RGB Modes: -st, -ne, -he, -mc
Modes: -ap, -ar, -lm, -rd, -xl, -sd, -dm, -mm, -tr, -vr, -rv, -mr, -du, -sp, -sh, -aa, -ai, -as, -id, -em, -sc, -np, -om, -nt, -nm, nb, -ns, -nr, -ts
About AI:
After spending about 14 hours programming last night, I think the first revision for this port is finally done. As far as I know, all of the new hero/item content is in and works fine for both humans and AI (yes, AI Visage and Drow and PA get their new abilities and they work). New item recipes work as expected, and AI has been modified to get the proper items in order to build them (Eul’s, Guinsoo’s, Battle Fury).
Fun tavern is still in, though it looks different. Deal with it. Currently contains Old Invoker, Old Lifestealer, Old Silencer, and Gambler. Maybe adding more later, they actually don’t increase map size as much as everybody thinks they do (except for Gambler, since he has his own special buttons that I needed to add).
Assists work, singledraft works, -clear and -courier work, new creep camps work, bottles work, Invoker works…things work. Most of them, anyway.
Things that DON’T work:
-ah (why would you be hacking on an AI map anyway?)
-apm
-afk
-kickafk
-swapall (will do this one later, I don’t feel like it right now)
Some bugs that were addressed with Last Word going off on various spells have not been addressed yet as of this revision. I’ll do it later.
New Impale code works fine, but I haven’t addressed the issues with new Impale + Omnislash/Voodoo Restoration. Also to be done later.
Eclipse still ministuns. I’ll address that later. It does properly level up with Lucent Beam now though.
I haven’t disabled -unstuck, since I find it to be useful.
I’ve changed the hero selection code a bit so (in theory) the AI should never pick Lanaya, Nai’x, or Kael. You can, of course, force the AI to pick these heroes but they won’t do anything and will probably be easy to kill. Except for Lanaya, who will probably kill your game. Note that this is only for modes in which the computer picks, so using -ar or -tr may still cause them to pick these heroes.
Post bug reports here. I probably won’t be doing anything on this map for at least another two weeks after my programming splurge, so hopefully this should be good enough for a while. Unless somebody finds something COMPLETELY gamebreaking…in which case then I might do something about it sooner.
Will fix aforementioned bugs in Revision 2, along with whatever you guys report. Might add Old Morphling to Fun Tavern, or whoever else people might want to see. But not all the old heroes, that’s ridiculous and will take more time than I have ever. =P
Enjoy.
6.51 Port of AI+ and Fun Tavern by BuffMePlz
Changelog DotA Allstars 6.51 AI plus + v1.52 (Revision 01)
-First update to 6.51
- Download [Link 1]
Changelog DotA Allstars 6.51 AI plus + v1.52 (Revision 02)
-Fixed bug with Crystal Maiden and Aghanim’s Scepter
-Fixed bug with Invoker swap
-Fixed spell effect on Split Earth
-Gold is now properly distributed in -em mode
-Implemented -apm
-Implemented -swapall
-Updated -roll to show the range
-Updated -cs to show neutrals killed
-AI should now properly use Eul’s
-AI should now properly get Lothar’s
- Download [Link 1]
- Download [Link 2]
- Changelog DotA Allstars 6.51 AI plus + v1.52 (Revision 03)
-Fixed bug with Voodoo Restoration not costing mana to use
-Fixed speed and stun times on Paralyzing Casks to be the same as in 6.51 and on
-Fixed Silencer dropping his inventory (hopefully)
-Changed the way gold is distributed to Normal AI so that they get the proper amount
-Implemented a temporary fix for Luna using Eclipse (for AI, it behaves like Eclipse in 6.48b)
-Removed N’aix from showing up taverns in -ai and -aa modes
-Added Old Morphling (5.84b) to Fun Tavern
-Added Old Stealth Assassin (5.84b) to Fun Tavern
-Added Normal Gold AI mode -normgold or -ng
-Restored 6.51 pathmap, hopefully this will help with creep pathing issues
- Download [Link 1]
- Download [Link 1]
- Download [Link 2]
- Find more maps DotA Ai here: DotA Ai
- Find more maps DotA Ai by RGB here: DotA Ai by RGB .
Bye!!

(1,116 votes, average: 4.49 out of 5)







wow nice game>>
July 18th, 2008 at 8:38 pmno match >>
hehehehe
joder esta version es bien difisil de bajarla
July 15th, 2008 at 8:10 pmORANG BULE PADA CUPU MAINNYA SAMA AI SEMUA HAHAHA
July 8th, 2008 at 7:14 pmBlizzard PrePatch v2.70 compiled on Jul 7 2003
This program patches Warcraft 3
Log created at 2:47 pm on 07/07/2008
ERROR: unable to create file ‘C:\Arquivos de programas\Warcraft III\BNUpdate.exe’
The system cannot find the path specified.
RESULT: Prepatch failed
July 7th, 2008 at 7:51 amit is easy
July 6th, 2008 at 9:38 pmSome of dis comment saying dat dis ai is weak or show off dat dey wun beter ai den RGB must be frm ONE PERSON putting down different names and comments……well show us ur reply to prove it
July 5th, 2008 at 5:49 amyeah, not bad for beginner
June 29th, 2008 at 9:54 amwkwkwk hidup indonesia…
maen audition yuk ^o^
June 27th, 2008 at 2:45 amthis AI is weak.. and how can i pick in the fun tavern
June 16th, 2008 at 6:59 amThere’s a new revision for this map. (Revision-3)
June 14th, 2008 at 11:23 amReleased last week.
you all said this map is sooo easy..
June 7th, 2008 at 8:52 pmso, try to make it by your self
can u do it??
brisik lo smuaa !!!! gw aja lgi mpusing nginsyal dota !! lo main sombong2an !!! tod
June 7th, 2008 at 3:34 amgood game
June 7th, 2008 at 2:28 amnice AI players… just please fix the ai using lothar’s edge they don’t buy the 2x blades of alacrity, they cannot build up the lothar and they have less inventory space. thnx
June 5th, 2008 at 8:36 amI’d say this map isn’t bad at all…It is easier than 6.38b Aimap - less gold -
It’s not the best, and not too easy,..
It just that, the allied Ai are so stupid that they always get pwned easily while opponent Ai get a chance to get more exp than the allied one,..
Most of the time, it’ll end up (all Ai are insane, and it was 2 Allied bot -3 included me- vs 5 opponent Ai)
me at lvl 18, allied bot (avg) lvl 19 (some at lvl 22, and some still crawling patheticly at lvl 13 -alchemist)(mode -stscmchehg) vs all opp-bot at lvl 25…
It’s not easy, but with 2 Divine Rapier, 1 Buriza-do-kyanon, 1, Attack Cruisas, 1 Boot of Travel, 1 Blood Stone, equipped on Rouge Knight…
PWNAGE!!
(Im still pwned though because opp-bot always stick together, shit.., im always alone)
can’t it be any easier method of commanding AI??
June 4th, 2008 at 9:46 pmsi michael no match adik aq hahahahaha
May 28th, 2008 at 10:55 pmdoes the map have any bugs urgently need 2 know ty if u reply
May 25th, 2008 at 3:05 amthis map is awesome…
May 18th, 2008 at 12:39 amyour super weak… no one can defeat me hahha..!!
May 15th, 2008 at 12:39 amto easy for me, no one can defeat me
May 13th, 2008 at 5:27 amthis is awesome…
May 11th, 2008 at 8:29 amsaya adalah anak smpk kolese santo yusup 2 malang selatan
May 7th, 2008 at 10:40 pmsiandien sauletekio barakuose, po pietu, per hamaci prisijugsim ir losim dota. name: dotabar password: barakas
April 27th, 2008 at 3:21 amjust a very weak AI
April 25th, 2008 at 9:49 pmi can defeat this AI easily
u guys are totally weak… noobish study and learn how to download and defeat the A.I.
April 24th, 2008 at 9:20 pm