DotA Allstars 6.38b AI 1.93 by Cloud_str
November 10th, 2006 by Mark in DotA Allstars, Maps, Maps AI
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File: DotA Allstars 6.38b AI 1.93 For Warcraft Author: Cloud_str Date: november 10, 2006 Size: 2530.3 KB. Category: Hero Defense |
Hi guys ;D, this is the newest AI version by Cloud_str
Changelog: 1.92 to 1.93
- Few enchancements, e.g. new item-set for some Str-based heroes.
- Fixed -sh bug (caused AI to have 2 heroes if the server picked hero later from the 45th second).
- Changed -aiunstuck AI-order-reset timer to 45 seconds (was 60).
- Changed AI exp. bonus percentage from 135/180/200 to 100/135/170 (easy/normal/insane).
- Fixed crash bug on command (-crw -catt) mistyping.
- Fixed AI stucking bug after gangbanging or changing lane.
- Fixed error when using AI-only gamemodes (e.g. “-sa” only or “-sapm”). Before, it will show “Invalid Game Mode!” message.
- Fixed the “Vorpal Blade” (Lane Indicator) bug on ranged creeps.
- -ms and -cs is modified once again, but with different way of usage. Type “-cs/-ms
- Added AI commands dialog box.
- Swapping hero with AI is now possible at certain percentage:
- AI now have percentage of using -random (in SA only). What’s the difference, you ask? Nothing, it’s just that they has extra gold. Besides, this makes them looks more human-like :).
- Added -mp or -manualpick.
Known problems:
- AI’s Aegis in DM. But, currently I don’t have any mood to fix this :).
- Vendetta and Fiend’s Grip didn’t work properly.
- Pudge’s Rot sometimes causes bug (he’ll kill himself). But just sometimes.
- When playing as Scourge, sometimes the allied AI don’t defend base properly. Try experimenting with -cai and -cdef, it’ll work.
Old Changelog:
This is the newest AI version. As IceFrog’s request, from now on I won’t wait for stable maps to be made an AI. Instead, I will do the AI for any latest version WHEN I got the time.
And I should apologize since I’ve said that I will make AI v2.00 as my next. Surprisingly, I become very busy that even this AI is a miracle to be completed. Serious.
Changelog: 1.90b to 1.92
- “-cs” and “-ms” is not modified anymore (they are the same as IceFrog’s). This is because I suspect the modification is the source of stucking bug.
- Minor enchancements.
- Modify AI naming routines, now compatible with MM and DM.
- “-aiunstuck” is modified. It was working on human player in previous AI (and was intended to overcome the stucking bug, but wasn’t working). Now it is used to unstuck AI (can only be used by server - usually blue player). As the normal unstuck, type “-aiunstuck” and wait for 60 seconds to reset all AI commands (including enemies’). The AI can move freely during the ordeal. If an AI didn’t move from its spot until the next 15 seconds (is stucked), that AI will be sent to base.
- Add “-catt”, “-cai”, and “-crw”. “-cdef” is re-modified.
1. “-cdef”
Order all AI to defend base. Unlike the previous version, now AI WON’T stop defending until you ordered to do so (using “-catt” or “-cai”).
2. “-crw”
Order AI to change lane. Enter player ID (multiple IDs is separated by [,] or [;]. “a” means all allied AIs), followed by Lane ID (1=left, 2=mid, 3=right).
Example:
“-crw 3 2″ = order player 3 to take mid-lane
“-crw 3,4 1″ = order player 3 and 4 to take left-lane.
“-crw 5;4 3″ = order player 4 and 5 to take right-lane.
“-crw a 2″ = order all allied player to take mid-lane.
“-crw 1 2″ = order all Sentinel player (you must be a Sentinel) to take mid-lane. Scourge’s ID is 7.
This function can also be given before the AI leave base for the first time (when they are “Choosing lane”)
Note that this function will be modified into the “smarter” version in the next AI.
3. “-catt”
No. param version:
Order all AI to storm forward. AI WON’T defend until you ordered to do so (using “-cdef” or “-cai”).
With param: -catt
Gangbang the hero with appropriate “target ID”. Note that you can only put one ID as target, but can put multiple IDs on “player ID”.
Note that this function will also be modified into the “smarter” version in the next AI. Also, this function will be able to gang Roshan in next version.
4. “-cai”
Enable all automatic defend/def-end functions, cancelling all effects of “-cdef” and “-catt”.
* Note: AI without human leader on their team will try to gang (on SuperAI) and change lane automatically, while those with leader must be ordered (with -catt and -crw). To disable the automatic function (e.g. if you’re irritated smile.gif or if the function has fatal bug I don’t know), use “-aidisablenew”. And also note that “-aidisablenew” will be removed in next version.
Known problems:
- As before, I cannot find the cause for the stucking bug.
- AI’s Aegis in DM.
- Vendetta didn’t work properly. Some ultimates are still not used.
- movespeed… I can guarantee 100% that I don’t use any movespeed modifying codes in my script. And I have also searched for IceFrog’s, but found none. Right now, the -ms is not modified, so it is also impossible to check for this bug. Please wait a little longer….

(12 votes, average: 4 out of 5)







Very Good
December 6th, 2006 at 5:57 am*** map dota 6.38 ai by cloud str is the best ***
December 4th, 2006 at 1:54 am^^
i like cheese
December 2nd, 2006 at 10:45 amActually I’m always looking for a sadistic Ai maps.
December 1st, 2006 at 12:51 amAnd I hope this is it. The Cloud_str.. whatever!!
#
comment number 14 by: Martin Ursin
November 27th, 2006 at 8:31 am
UBER DMG GLITCH !
That black scourge (black flame guy), has between 50-75dmg+ (green added dmg) in the beginning of the game! I put him as “easy†and he had 3 items in his inventory.
Im very new to this game, and don’t know his name, but he is black flame-like character with a white-smoke main attack.
OUCH !
yea man he has an ability to allow him to do that
sorry about the off topic post just thought i should help him out
November 29th, 2006 at 8:22 amcould u help me in here… i can’t play the 6.38b ai of cloud.. man dis sux..
November 28th, 2006 at 1:51 amUBER DMG GLITCH !
That black scourge (black flame guy), has between 50-75dmg+ (green added dmg) in the beginning of the game! I put him as “easy” and he had 3 items in his inventory.
Im very new to this game, and don’t know his name, but he is black flame-like character with a white-smoke main attack.
OUCH !
November 27th, 2006 at 8:31 amHi it version is th more crazy and fun in all times XD
November 25th, 2006 at 6:33 pmtrims frenz….its help me out…(”,)
November 25th, 2006 at 3:12 amtnx 4 the map cloud nice job!!
November 25th, 2006 at 1:36 amhi.
November 24th, 2006 at 8:00 ami am download dota 6.38 al. thanks
could u help me in here… i cant play the 6.38b ai of cloud.. man dis sux..
November 21st, 2006 at 8:49 amWALAO CANNOT DOWNLOAD THE 6.38AI MAP !!!! HELP ME PLS
November 20th, 2006 at 8:29 amComment
November 20th, 2006 at 1:02 amPlease check AI ability command for Soul Keeper Because I never seen Soul Keeper (AI) used conjure image ability (If Soul Keeper (AI) can use this ability he must be stronger bot) and some time he used sunder when he was a lot of hp
Thanks
I like this Super AI!!
November 19th, 2006 at 11:58 pmGOOD Enough
November 19th, 2006 at 11:57 pmGood Job For You ALL who Make this AI map ^_^
November 18th, 2006 at 4:43 amit’s very exciting to play 6.38b AI 1.93 by cloud,thx…
November 17th, 2006 at 12:16 amgood
November 17th, 2006 at 12:14 amI like Dota,
November 15th, 2006 at 9:22 pm